Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty® before.

Multiplayer

In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.

Game info:

Developer: Infinity Ward
Additional work by:
Raven Software (Multiplayer)
Neversoft (Extinction)
Treyarch (Wii U version)

Publishers: Activision, Square Enix (Japan)
Writer: Stephen Gaghan
Composer: David Buckley
Engine: IW Engine, Havok
Platform: Microsoft Windows
PlayStation 3
PlayStation 4
Wii U
Xbox 360
Xbox One
Release dates: Microsoft Windows, PlayStation 3, Wii U & Xbox 360
INT November 5, 2013
JP November 14, 2013 (Sub)
JP December 14, 2013 (Dub)
PlayStation 4
NA November 15, 2013
EU November 29, 2013
JP February 22, 2014 (Dub)
Xbox One
INT November 22, 2013
Genre: First-person shooter
Modes: Single-player, multiplayer
Distribution: Optical disc, download

Minimum System Requirements (PC):

OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
Memory: 6 GB RAM
Hard Disk Space: 40 GB
Video: NVIDIA® GeForce® GTS 450 / ATI® Radeon™ HD 5870 or better
Sound: DirectX compatible sound card
DirectX®: DirectX® 11
Internet: Broadband Internet connection for Steam and Online Multiplayer.

Recommended System Requirements (PC):

OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel® Core™ i5 – 680 @ 3.6GHz
RAM: 8 GB RAM
HDD : 40 GB HD space
Video: NVIDIA® GeForce™ GTX 760 @ 4GB
Sound: DirectX® compatible sound card
DirectX®: DirectX® 11
Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.

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